I’m a totally noob with OpenFrameworks and I don’t know how to put a texture on a mesh. I first draw a box (with ofBoxPrimitive) and I get the mesh with the getMesh function (myBox->getMesh()). After, I load on a ofImage variable my texture, which is part of an image (JPEG). After that, I don’t know how to proceed to put the content of the ofImage variable on the mesh.