Hi all,
Updating my project from processing to OpenFrameworks. Iām having some trouble with masking a bitmap/texture in oF. I would like to achieve this:
Yeah not really good at drawing
It should mask the image/texture along the vertices of the water.
The code in processing:
for(int j = 0; j < particles.length-1; j++)
{
if(j==0)
{
beginShape();
texture(waterImg);
tint(255,255,255,100);
}
vertex(particles[j].fXPos, particles[j].fYPos, particles[j].fXPos, particles[j].fYPos);
vertex(particles[j+1].fXPos, particles[j+1].fYPos, particles[j+1].fXPos, particles[j+1].fYPos);
if(j==particles.length-2)
{
vertex(particles[particles.length-1].fXPos, height, particles[particles.length-1].fXPos, height);
vertex(particles[0].fXPos, height, particles[0].fXPos, height);
endShape();
tint(255,255,255,255);
}
}
I tried glTexCoord, glVertex but I failed to get it right.
Please some help here thanks
Remco