do you know what i mean? im going to make a cross word application, the crossword surface will be at an angle and i want the user to be able to select any square from the grid. so i need to be able to grab the resulting area of a texture after its been translated and rotated in order to find out if a touch event is inside it.
could i do the same transform and rotate then find out the camera coordinates using the points that were used to draw it in the textures draw function?
ive tested that, it looks very promising, it works if im rotating around the z axis as though it were a 2d game, but if i rotate around the x or y axis then it doesn’t work. is this technique only intended for 2d objects?