So, something really weird is happening. Im sure is quite easy to solve.
So when I run the program NOT from the compiler BUT from the .exe file, the log shows me what it seems to be the openGL log, like the warnings and errors and stuff.
BUT if i run it using the local windows debugger in visual studio every time i compile it I get this :
Here it only shows the log of what IM saying it to log but NOT the openGL log.
So my question is. How can I fully activate the openGL log when running thought the compiler?