How to create model of book

Hi, Colleagues. Please help to solve the problem of creating a model of a book with pages. Page model is ready and even its physics, but I can not understand how to" draw () " on each page to bind the texture on both sides

Blockquote

void ofApp::draw() {

//ofRect(0,0,479,630);


//cam.begin();
	ofEnableDepthTest();

		for(int i =0; i<4; i++){
		
			ofPushMatrix();
				if(!staticImage){
					
					ofTranslate(numVertexX / 2 + 560 , 100);

					tex[i].bind();
					
					mesh.draw();
					tex[i].unbind();
					img[i+1].draw(0,0);
				  
				}
				
		
				else{
					ofTranslate(numVertexX / 2 + 560 , 100);
					tex1.draw(0, 0);
					tex2.draw(0,0);
				}
		
			ofPopMatrix();

			if(img[i+1].height == mouseX|| img[i+1].width == mouseY){
				cout << "img i+1!!!"<< endl;
				ofPushMatrix();
				if(!staticImage){
					
					ofTranslate(numVertexX / 2 + 560 , 100);

					
					img[i+1].bind();
					mesh.draw();
					img[i+1].unbind();
					img[i+2].draw(0,0);
				  
				}
				
		
				else{
					ofTranslate(numVertexX / 2 + 560 , 100);
					tex1.draw(0, 0);
					tex2.draw(0,0);
				}
		
			ofPopMatrix();
			}
			
		}

Blockquote
There example of my code.

can you provide some screenshots and/or visual guidance of what you are looking for?