Hi everyone! I’m currently working with OpenCV and I have a
GpuMat I want to directly convert to a texture. In opencv, I can create a
cv::ogl::Texture2D tex and then call
tex.copyFrom(GpuMat). At this point, I know it is somewhere in the VRAM but I’m not so sure how to access it from OF.
ofTexture is also a wrapper around openGL’s texture, is there a way I can pass it to OF to draw?