How to convert ofColor from RGB to HSB in 007?

Hi,

I need to convert my RGB colors to HSB while I do some color interpolation and then back to RGB, I look at the ofColor class and can see a few set/get methods related to hsb but I cant work out how to use them.

Any help will be much appreciated

  • rS

Hello. 007 have this functions to get HSB colors

  
  
float getHue () const;  
float getSaturation () const;  
float getBrightness () const; // brightest component  
float getLightness () const; // average of the components  
void getHsb(float& hue, float& saturation, float& brightness) const;  
  

First start by setting a RGB color

  
  
ofColor color;  
color.set(0,255,0); //Green color   
  

And then you can choose to ways of doing it.

  
  
int h,s,b;  
// A way  
h = color.getHue();  
s = color.getSaturation();  
b = color.getBrightness();  
// B way  
color.getHsb(h,s,b);  
  
// For checking  
cout << "Hue: " << h << endl;  
cout << "Saturation: " << s << endl;  
cout << "Brightness: " << b << endl;   
  

Note that in the B way you are using reference operators http://www.cplusplus.com/doc/tutorial/pointers/
http://en.wikipedia.org/wiki/Reference-(C%2B%2B)

I almost got it, but struggle with the input values, HSB is usually H: 0 - 360, and S, B: 0 - 100 so I got confuse there.

What value range do I need to feed getHsb() for a more straight forward approach? can you provide an example?

Thanks!

  • rS

You could just map them like:

  
  
	ofColor color;  
	float saturation;  
	brightness = color.getBrightness();    
	ofMap(brightness, 0, 255, 0, 100, true);  
  

I noticed that doing

  
  
color.set(255, 255, 255);  
color.getHsb(hue, saturation, brightness);  
cout << " 1: " << hue << " " << saturation << " " << brightness << endl;  
  

returns:

  
 1: 0 0 65025  

which seems off, b/c the getBrightness() method returns 255 for that.