I’m designing a visulizer for my offline renderer, but I use left-handed coordinate in it.
At first I find a function named setCoordHandedness(). But the renderer didn’t implement it.
Then I tried to set the camera’s vFlip, but the result seems weird.
Is there a common way to change right-handed coordinate to left-handed，to use a user-defined vertex shader maybe？
1.Load a user-defined vertex shader to replace the default one(but failed in output both texture color and globalColor)
2.Create my own camera object to overturn the x axis.(override some ofNode’s function, but not concision at all)
3.After read the Mitsuba’s handedness convention, I tried to multiply a matrix, and it worked well.
// actually you can swap any three axis of them
ofMatrix4x4 m(-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
// draw someting
// already turned to left-handed coordinate