I have been trying to do sample-level manipulation of an audio file similar to what you can do with streaming input from ofSoundStream. But it doesn’t appear that ofSoundPlayer allows for access to an audio file in that way… is that correct? I’ve been looking at fmod.h for quite a while, but I am new to openFrameworks and the the other libraries within it and have not been able to figure out how to get the file pointer that would let me interact with a sample.
Does anyone here know of a way that can be done, or if there’s something that I maybe overlooked?
Thanks very much for any help!