Hi,
I’ve just tried read that using ofLight with the programmable renderer does not work and was wondering how I could use lighting.
Thanks
J
Hi,
I’ve just tried read that using ofLight with the programmable renderer does not work and was wondering how I could use lighting.
Thanks
J
I think it does work since 0.9.0 - see the part “Shader based lights and materials on OpenGL 3+”
Thanks! But is there a way to check which open frameworks version I have as I think I have 0.8.something and if 0.9.0 is the new version I would have to change a lot of the code I have been working on, which I don’t mind if it is necessary.
Also, does this mean ofLight cannot be used on previous open frameworks versions using the programmable renderer?
Thanks
J
cout << ofGetVersionInfo() << endl;
will tell you the version info
I think you have to use your own shaders for pre-0.9.0 - not sure though
Thanks again