High Resolution Capable makes everything 2x smaller

Hi, when I set High Resolution Capable option to YES from the openframeworks-info.plist file on mac, the window and every drawings show up 2 times smaller than it should.

I can fix this by multiplying the window dimensions and all drawn objects by 2 depending on the value of ofAppGLFWWindow's getPixelScreenCoordScale() but I would like to know if there’s any simpler/cleaner solution than this.

It would be nice if the size of the window and objects always show up identically and only change the retina resolution on macOS.

Any advice or guidance would be appreciated.