Hi, when I set High Resolution Capable
option to YES
from the openframeworks-info.plist
file on mac, the window and every drawings show up 2 times smaller than it should.
I can fix this by multiplying the window dimensions and all drawn objects by 2 depending on the value of ofAppGLFWWindow
's getPixelScreenCoordScale()
but I would like to know if there’s any simpler/cleaner solution than this.
It would be nice if the size of the window and objects always show up identically and only change the retina resolution on macOS.
Any advice or guidance would be appreciated.