well, i works with openGl things and now migrated to openframeworks, really i’m trying to make a game with of (some simple app to works with this framework).
i have a problem i am tried to migrate opengl into of and all works OK, i learn so much things but this question can’t make solution.
well my question is how to keep the same perspective in all place, i load a 3d object, with 3d class, and to make a simple sphere with opengl in of, but in diferent places the ball same diferent, looks the picture.
Perspective 3
Perspective 2
Perspective 1
the big question es how to make that the ball looks iqual in all the places of my screen, if you seee i put a soccer ball, bus if a make a simple game, looks cray if the team to the left have a oval BIG BALL, and the rigth team have a LITTLE CIRCLE Ball.
Well i some one works woth this and can helpme i willbe greatfull
PD: Sorry for my english is the maximun that i can write… if not understand can askme…
o and if is posible the same light, for ilumitaned diferent balls same way (THIS IN REAL LIFE IS IMPOSIBLE BUT I THINK THIS WILL MAKE A BETTER EFFECT).
I have all, but the ball looks some ugly, in the corners.
whe y use the 3dutils, the other things like camera or like, image for staidum, too change with the ball and make the program crazy…
any idea, i need only the ball, y use 3dmodelloder for charge the 3d ball and physics to the rest, onlye need that the ball appear equal in all places…