Hi there, super new user here. I’ve been searching and googling about and I’m really scratching my head when it comes to using OF to play and explore cloth simulation.
I want to explore building something similar to the SpringMesh IOS app from CAN. I’m working on a project using lots of traingular graphics, and I wanted to see if there’s anything interesting I can explore with dynamics and triangulated meshes.
The cloth simulation tutorials I’ve found online look like they’re using a legacy ofx Vector Math approach, and wondered if there were any guides to some more recent stuff for OF8?
Many thanks, and thanks for your patience.