I m working on porting over the exploded pixel code ported from processing, but i have a problem…
in the video you can see a line moving across the window when i move the camera.
does any one have any idea what would be causing this?
there is a link to the code below too
(video will be ready in 30 mins)
expledPixel.zip (148.7 KB)
can you post your code on github or in a pastebin?
yes sure thing, here is a github link
it might be related to depth testing being disabled try adding:
depending on what you do you can just enable it in setup and leave it enabled or enable and disable it in draw to draw certain things only.
i got another question about this.
at the moment all the glpoints are the same size regardless of how close there are to the camera.
i think i need to make the geometry, but what is the best way of doing this? i have tried to use the geom shader but with no success.
vertex shader can alter gl_PointSize – it’s what it’s being done here: large point cloud w/ depth of field
thanks for the relay, i end up using a .geom shader the make the geometry i have put the changes on github for future reference