Hello!

I’ve been trying to learn from the computeShaderParticlesExample but I’ve become stuck while trying to find a way to draw instanced geometry in place of the raw points currently drawn from the vbo. I think I’ve read every post in the forum related to compute shaders (and searched and searched the web) but, try as I might, nothing I’ve tried has worked out for me so I’m finally asking for help.

I feel sorry to ask but… I would greatly appreciate if someone could take the time to show me how to go about modifying the example so that instead of the vbo.draw(…) call I would be able to use a vertex shader to draw ofVboMesh primitives, similar to the textureBufferInstancedExample or vboMeshInstancedExample.

Thank you!