Out of sheer curiosity, I was wondering if anyone had successfully embedded OF’s interaction capabilities inside Godot? Reason why I asked is simple. I’m always having a hard time working with GLSL ES shaders in OF.
I’m thinking of something like calling ofxCv functionalities + other addons, while using Godot engine as the main renderer. Would be very happy to know if there’s already an on-going effort on this as I don’t yet have the capacity to make it happen.
Thank you in advance for any response.
Hmm… No one?
Time to do it myself then. Wish me luck guys.
hey! any progress on this? I’m very interested in the subject myself.
I tried embedding some core OF functionalities + ofxCv and OpenCv inside Godot’s GDNative interface with the intention to build a custom game engine. I decided to scrap the project since the complexities associated with library-mangling between OF and Godot core wasn’t giving me promising results. Eventually I switched back to coding my mobile app in pure OF.
Setting minSdkVersion.apiLevel = 25 and targetSdkVersion.apiLevel = 29 in build.gradle seemed to make the shaders work. So I’m off from using Godot for now.
I thought Godot was an alternative to OF and would be able to replace it entirely. Is this not the case?