GryOSC, OSC Receive help

Hello, I created a project using GryOSC app with OSC recieve. It is connected to my iPhone however, I can’t seem to control or move the animation. Can anyone help me?

This is the code:

void ofApp::update()

	else if(m.getAddress() == "/gyrosc/gyro")
    {
		// the single argument is a string
        Circles.gyroX= m.getArgAsFloat(0);
        osc= m.getArgAsFloat(1);
        Circles.gyroY= m.getArgAsFloat(2);
        cout << m.getArgAsFloat(0) << "  " << m.getArgAsFloat(1)<< "  " << m.getArgAsFloat(2) << endl;
    }

void LightCircle:: draw()

for (int i=20; i < ofGetWidth(); i = i+20)
{
    for (int j=20; j<ofGetHeight(); j= j+20)
    {
        ofDrawEllipse(i, j, r , r);
        diff[0] = cos(ofDegToRad(ofDist(i, j, cos(ofDegToRad(i))*ofGetWidth(), sin(ofDegToRad(j))*ofGetHeight())-ofGetFrameNum()*2))*r;
        diff[1] = sin(ofDegToRad(ofDist(i, j, sin(ofDegToRad(i))*ofGetWidth()/2, cos(ofDegToRad(j))*ofGetHeight()/2)-ofGetFrameNum()*2))*r;
        diff3 = cos(ofDegToRad(ofDist(i, j, cos(ofDegToRad(i))*ofGetWidth(), sin(ofDegToRad(j))*ofGetHeight())-ofGetFrameNum()*2))*r;
        diff2 =ofDist(i, j, ofGetMouseX(), ofGetMouseY());
        
        // mouse interaction
        
        //if (ofDist(i, j, ofGetMouseX(), ofGetMouseY())<area*(1.2))
        
        float LCx= ofMap(gyroX, -1.5, 1.5, 0, 300, clamp= true);
        cout << "gyroX" << gyroX << endl;
        float LCy= ofMap(gyroY, -1.5, 1.5, 0, 300, clamp= true);
        cout << "gryoY" << gyroY << endl;
        
         if(ofDist(LCx, LCy, i, j)<area*(1.2))
        {
            
            ofSetColor(0, 128, 255);
            // ofDrawEllipse(i, j, r-(diff2), r-(diff2));
        }
        else if (ofDist(i, j, ofGetWidth()-size, ofGetHeight()-size)< area*10)
        {
            ofSetHexColor(0x00FF00);
            
            // Size change in background
             ofDrawEllipse(i, j, r-diff3, r-diff3);
            //ofDrawEllipse(i, j, r, r);
        }