hi OFs !
i’ve seen things like this : http://www.ryanraffa.com/parsons/blog/1963/av-systems-granular-synthesis-recorder/
and i was thinking if there is any code available for granular synthesis to work towards time-stretching.
on this post it says it’s based on classes from Zach …
we’re working on an audiovisual sampler engine (called Playmodes) :: https://github.com/eloimaduell/ofxPlaymodes
and we’re facing some problems when moving the header randomly, as “clicks” (or sound discontinuities) appear and they’re ugly to hear.
any other ideas on how to face a “declicking” process on a real-time situation ?
thanks !
e*