I have run into this problem: I want to save an image for every frame with the sizes of the GL window (1980*1020), in order to compose a fullHD video from images sequence.
This is what I’m using:
storeImage.grabScreen(0, 0, ofGetWindowWidth(), ofGetWindowHeight()); stringstream s; string line = "screen"; string line2 = ".png"; s << line << imageNumber << line2; string result = s.str(); storeImage.saveImage(result);
The problem is that grabScreen(…) only grabs at max the size of my computer screen (which is 1440*900). What should I use in order to bypass the screen size and grab directly the openGL window?
Thank you very much for any answer