GLSL - TEXTURE_2D_ARRAY Passing without reuploading whole array

Hi all,
I was wondering if it is possible to pass an Array of Textures to the GPU (every frame), without passing the whole array again and again. Basically I only want the latest frame to be added.

Thanks in advance,
numu

Hi @numu , glTexSubImage3D() should do this for a GL_TEXTURE_2D_ARRAY. There is a kinda long but pretty recent thread with it here: Texture3D usable in Fragment Shader - #13 by TimChi

Thank you TimChi!