I was just struggling with this for a while, thought I’d post it in case someone else has found this issue. When using the STRINGIFY macro:
#define STRINGIFY(A) #A
For vertex or fragment shaders, I sometimes got a weird error saying:
glsl unexpected $end, expecting ‘,’ or ‘;’ at token < EOF >
I don’t know why, but it was some float declarations in the style of:
float a, b, c;
It should be:
float a; float b; float c;
This is quite useful because at least with VS2012, I get syntax highlighting for GLSL when using STRINGIFY.
Hope it helps someone!