One thing is that using Microsoft Remote Desktop software I can’t seem to use the Nvidia GRID card properly, I haven’t tried it yet, but it seems this is not an issue using Teamviewer or something else.
What he is doing is to use Steams home network streaming feature, which is a bit different, but he still needs to log in to the machine and have it not fall back to the default software driver.
I have a macPro running windows
and an “uptime” account that runs the projection and and “admin” account that allows me to make changes and adjustments that affect directly the “uptime” account … the idea is to be able to visually see what images are currently used by the main projection (instead of just text info)
Team Viewer is better but if it crashes you are locked out. RD it is pre-installed by default in every windows machine and cannot crash so a lot more stable than TeamViewer& VNC ) and less intrusive&secure due to its limitations …plus it’s free
. and… it’s just a lot faster if you are on the same network and just hit that ip.
also it is by default integrated with active directory thus no need to worry about a lot of things.
… i am halfway there
as you can see the image almost draws perfectly,
all that is left is to apply correct positioning in relation to the screen…
what windowing system do you use?
i use glut instead of gflw
gflw had a bug at the time
i remember solving this and being able to draw images under gl 1.1
but never got around to post it here or make a pull request (the code was hacky) fonts , round rect and blending stuff don’t work
udp tcp and pretty much everything else non gl works
I’m using GLFW, which either blows up (when trying to set up a window, then tries to close a window at a null pointer and throws and exception) or gets stuck trying to log that it failed to allocate textures for a TrueType font because 64 x 64 is too big for the platform.
If you have a bug and fix, it seems like it’s probably still current.