hi, I was just playing around with ofLights and realized that all my scripts go a lot faster using the default window instancer
Than when I set the GL version manually like so
ofGLFWWindowSettings settings; settings.setGLVersion(3, 2); //we define the OpenGL version we want to use settings.setSize(1024, 768); ofCreateWindow(settings);
Is this normal or am I doing something wrong ?
I’d really like to use shaders inside what I do, but for that I have to set the GL version to 3.2.
Are there any alternatives ?