I have an fbo wrapping my camera in my 3d scene and use readToPixels to get the fbo’s pixels.
//enemy camera draw
fbo.begin();
enemyCam.begin(view);
drawAll();
enemyCam.end();
fbo.end();
ofPixels pixels;
fbo.readToPixels(pixels);
ofSaveImage(pixels, "save.png", OF_IMAGE_QUALITY_BEST);
however when I call ofSaveImage I get the error
ofImage: saveImage(): couldn’t save ‘’‘save.png’’ pixels are not allocated
This makes me think the fbo isn’t being given what the camera is seeing properly, but i’m not sure.
Is there perhaps a better way I could be manipulating the pixels object?
Thanks for any help.
EDIT: This is all in the draw() function of my ofApp if that has any relevance.