I’m working on a tutorial tentatively titled “Basics of Generating Meshes from an Image.” It’s aimed at beginners who are just getting started coding. I’m trying to write it so that if the reader understands loops, conditionals and the anatomy of an oF app, they should be able to follow along. It starts with basics of an ofMesh, then goes into using an image to drive the creation of the mesh, and finally gets into adding some simple motion+interactivity (via noise, trig and vectors).
I think it might be a helpful complement to Joshua’s openGL tutorial - something hands-on and project-based for getting started with generative meshes.
I’d love any feedback.