Hi. I’ve been poking around with openFrameworks for a little while now, I’ve got folders full of “thisTest” and “thatTest” apps. I still have some questions about graphics however, and was hoping to get some insight here.
So I know that OF has some drawing tools (ofCircle, ofRect, etc) and that I can load images from files or cameras. I’m wondering how people achieve some of the highly detailed projects that I’ve seen. Some examples could be the design-io.com projects. Are there just a bunch of images loaded into something like that, which get manipulated through the program? Would they have used 3D object files that already had textures loaded with them? How much of a project like that is being draw to screen using the drawing tools in OF? And how much do gl shaders come into play (something that I need to learn)?
Any thoughts would be appreciated. Looking to take some ideas and things I have learned to the next level.
Thanks a lot.