gDEbugger/OF: 'GL Context memory leak' detected.

hi to everyone :slight_smile:

I was testing for instance the basic ‘polygonExample’ with gDEbugger ( ) and I’ve found that a ‘GL Context memory leak’ is detected. This behaviour happens also with the other examples.

Is this maybe due to the atexit() thing with GLUT?

Is it possible to fix this in some way? (maybe addina a wglDeleteContext() somewhere…? hmm).

In the attachment a screenshot of the relevant gDEbugger windows…