I'm pretty new to of (2-3 days of playing around only) and this is my first post here. I started playing with ofxTimeline on Windows but the process was quite frustrating. I forked the project with some minor/major changes (nothing to the UI). I've already submitted a pull request but who knows when will that happen?
Here's some changes and general info from the readme file:
This is a fork of >
ofxTimeline without any dependency on
ofxAudioDecoder. As a result there is no support for
I spent hours trying to get
ofxAudioDecoder to compile properly, however the provided example did not behave as expected once no errors where thrown. Furthermore upon inspection of
ofOpenALSoundPlayer_TimelineAdditions, the only instance of
ofxAudioDecoder is found in
decoderReadFile function which is only called when the file format is
I've been successfully able to compile the allTracks example on Windows 10 using VS2015.
- Cleaned up
ofOpenALSoundPlayer_TimelineAdditions class by removing unused methods and code.
- Updated OpenAL
dlls to latest version 1.1.
flag tracks' text input field as suggested here.
You need the following dependencies:
For all platforms:
GUI folder to your app's
All examples have been updated for Windows using VS2015. However creating a new project, adding the dependencies and replacing the
ofApp.h files with those from the examples should suffice for a successful compilation on any platform.
Unfortunately I have not tested this fork on Linux or Mac. Feedback and issue reports will be highly appreciated especially for Mac and Linux.
I hope this helps someone out there! I'm not planning to abandon this fork/repo but I'm also not planning to actively develop it. I do know that it will be used throughout my projects as I get more experience with of, so I had to make it compile for all tracks first before moving on.