Fix a bullet shape to a bone Assimp

Good morning everyone!

anyone have an idea on how to maintain the position of the bullet shape
to a bone Assimp?

Here code:

Here video:


you tried using class ofxBulletTriMeshShape ( a bone per mesh) and joints ?

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Nice thank you!

in the end I’m building a new addons with Nvidia Physx 3,
it was very easy to be in control of Bone Assimp physx with 3 …
However, I’m waiting for the release of 9 to finish the addons.

Here you will find the study:

good day

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very nice job!!! awesome!

thank you very much for sharing!!!