I have been searching the web for a way to make FFGL plugins that I can load into a host (e.g. Resolume) with openFrameworks or a similar library (processing, cinder). I would like to be able to make the plugins controllable in the host, so I can run multiple plugins without having to host each one and spout and run many different applications and do midi mapping separate for all. I would like to do this on mac if possible.
I found a lot on this topic but it all seems to be very outdated and using very old versions of openFrameworks.
The closest I have seen is a windows only solution using spout and spoutcontroller (I will for sure check this out), but I would like to do it on mac is possible.
Can anyone point me in the right direction to make FFGL plugins from openframeworks sketches or another way to do this, preferably with a recent version of openFrameworks.