FFGL plugin compilation problems ...

hi all …

well i’ve tried all i know i can try to make this plugin to compile but i can’t make it work .

here’s the link to a Code:Blocks project running in WinXp, which is the project where i’ve been trying to compile the plugin. The source code comes basically from the FFGL SDK code, adapted to CodeBlocks.

http://www.playmodes.com/pub/FFGLpluginMaker.zip

Could anyone working on WinXP give it a look and tell me if i’m doing something wrong ? I can’t understand why, because the DLL is generated without any problems, but seems not correct for any FFGL host i’ve tried …

any tips or advises much appreciated :_( … it will be very usefull to be able to compile FFGL plugins in CodeBlocks and so then be able to generate nice plugins which could give lots of power and easybility of use to real-time GL processing of video images or even effect generators …

anybody in MAC or Linux could compile well the sample plugins ?

thanks :wink:

e*

*edit* : sorry i missed to add this message on the correct post/thread … and i created a new one … if someone could just add this message to the other post …