Feature Request: PG w/ OpenGL settings

Wanted to request a feature in the project generator! Would it be possible to add an option to setup the the main.cpp with openGL settings? I keep having to go and alter it everytime I want to mess with shaders :smiley:

do you mean adding support for openg3+ pipeline from PG itself?

yes! basically having the option to setup main.cpp with

#include "ofMain.h"
#include "ofApp.h"

int main( ){
    ofGLFWWindowSettings settings;
    settings.setGLVersion(3, 2); //we define the OpenGL version we want to use
    settings.width = 1024;
    settings.height = 768;
    ofCreateWindow(settings);
    // this kicks off the running of my app
    ofRunApp(new ofApp());
}

instead of

#include "ofMain.h"
#include "ofApp.h"

//========================================================================
int main( ){

	ofSetupOpenGL(1024,768, OF_WINDOW);			// <-------- setup the GL context

	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new ofApp());

}