It all started when I decided to port a OF Mac app to Windows. Not so easy, try CodeBlocks but finally need VS to be able to use Spout (DirectX11 require).
After many weeks, my app is running… but I have some troubles with FBO. I have a 2 windows app (1 GUI and 1 render) and use some FBO for visual effect.
The app is running fine on my computer (Mac Parallels Win 7) but don’t work on my old notebook (Win7 nVidia Ge 7600) and work with flickering or rotate FBO on some new notebooks.
Is that a OpenGL problem ? 32bits / 64bits ? Why some new PC can’t run my app ?
Any help is welcome