FBO textures lost when switching to fullscreen


i’m experiencing this phenomenon in an app using a bunch of FBO’s used to texture multiple geometries. the window is created with OF_WINDOW.

it would seem that when switching to fullscreen with ofSetFullscreen(), the FBO textures get lost (lose their binding?). when i switch back to normal mode, they come back.

• what could be the cause of this?
• is there a way to re-init the FBO’s to have them show up after the switch?
• any other ideas?

on a related note: i noticed that getting rid of the title-bar is impossible as is pushing the window frame outside the upper screen-edge. any idea of how to achieve a window without title-bar without going to fullscreen?

this is on a MBP with a NVIDIA GeForce 9600M GT and on a 24" iMac with a NVIDIA GeForce GT 120.