Hi, I have a program that runs fine, but
- If I allocate an fbo inside setup() and try drawing into it, the display becomes black and nothing can be rendered after that. This works fine on Linux.
- If I comment out the fbo.begin() and fbo.end(), everything works fine.
- If I move the .begin() and .end() to a later animation frame, it also works.
It took me a while to figure which lines were causing trouble.
Why is it that it’s “too early” to draw on the fbo?
ps. The program uses also objectiveC and Swift for audio. OF 0.9.8.