Hi, I found this great particle system with a compute shader example on GitHub which does exactley what I want. However I try to run it but it crashes and gives me this error:
[ error ] ofAppGLFWWindow: 65543: The requested client API version is unavailable [ error ] ofAppGLFWWindow: couldn't create GLFW window [ error ] ofAppGLFWWindow: 65538: There is no current context /bin/sh: line 1: 6971 Segmentation fault: 11 ./particleSystemCS make: *** [run] Error 139
The example is using GLSL ‘#version 430’ but I never managed to run anything beyond OpenGL/GLSL 4.1 on my MacBook Pro.
HELP! thanks in advance