Error loading shader when running the binary

I’m getting the following error:

As you can see the path is correct.

There are no errors when I run my project from Visual Studio 2019 and the shader is displayed as expected. I only get this, when I try to run the .exe directly. Happens for both debug and release versions.

OF version 0.11.0

I solved it :slight_smile:

using ofToDataPath did the trick