Greetings,
I have a couple of questions regarding emscriptien customization that I could not find in documentation.
- How do I get emscripten to use
OpenGL_ES 3.2
?
I have some shader projects that use features more advanced than what ES2 can handle but are present in ES 3.1+
I have tried something like this
#ifdef OF_TARGET_OPENGLES
ofGLESWindowSettings settings;
settings.glesVersion = 3;
But when compiling with emmake
it still errors that the features are only available in 3+
Also this way does not allow setting minor version
- Is there a way to use project local settings for emscripten the same way there is
config.mk
for g++?
I want the EM compiler to pic up some local libs and includes. But strangely it does not even pick up includes present in/usr/include
Please let me know if there is any documenation that I overlooked, or if you know of any ways to address these.
Thanks in advance