I have a couple of questions regarding emscriptien customization that I could not find in documentation.
- How do I get emscripten to use
I have some shader projects that use features more advanced than what ES2 can handle but are present in ES 3.1+
I have tried something like this
#ifdef OF_TARGET_OPENGLES ofGLESWindowSettings settings; settings.glesVersion = 3;
But when compiling with
emmake it still errors that the features are only available in 3+
Also this way does not allow setting minor version
- Is there a way to use project local settings for emscripten the same way there is
I want the EM compiler to pic up some local libs and includes. But strangely it does not even pick up includes present in
Please let me know if there is any documenation that I overlooked, or if you know of any ways to address these.
Thanks in advance