I am working on embedding HTML renderer Ultralight in OF apps and therefore created an addon, focus is on ease of use and integration.
Working on CPU (branch main) this already works quite nicely but I am stuck on GPU rendering (branch gpu). I do not have an explicit question but I could rather need some basic help or code review. I started by looking in the code of Ian Byun’s addon and trying to integrate it my addon. But actually I do not understand well enough. Also it is based on an earlier version of ultralight.
My status is: Only Windows VS, compiling OK, drawing something, but only rectangles in solid color.
I hope on some C++/GL freak ready to help out. So if you can spare some of your time, please drop me a line…
have a great day!