Annoucement
Experimental SDK
http://forums.directxtech.com/index.php?topic=5860.0
Youtube
Must be super cool integrating to oF!
Annoucement
Experimental SDK
http://forums.directxtech.com/index.php?topic=5860.0
Youtube
Must be super cool integrating to oF!
It only works with NVIDIA Tesla V100, which is 8,700 USD
This looks really realistic. But apart from the price of the graphics card needed, it works just on DirectX, as you were saying.
I think that at the moment, the most feasible way to improve the quality of the rendered primitives, would be to have a PBR material like:
This has nothing to do with realtime raytracing of course, but it could be a step forward towards a better quality of the images.
hey @edapx, just in case, did you get ofxPBRHelper working on OF 0.10? I am getting several errors. The ofxPBR main example is working fine. (I am looking for some scene graph manager like ofxScene or something)
Hello @moebiussurfing The example coming with https://github.com/yasuhirohoshino/ofxPBR/tree/master/ofxPBR-example it is working for me , although at the beginning I receive a pop up notification telling me that the application is not responding, but if I choose “wait”, instead of “close”, I can test it. It is a bit slow, I am on a Linux Laptop with an integrated graphics card.
yes @edapx , ofxPBR example is working here too. My problem is to compile ofxPBRHelper. (I am looking for an addon with helper to put some 3d objects/lights etc in a scene. And this example has a simplified gui to scene load, save, and modify settings.)