Lets see if i can explain myself right, im trying to do 3d particle system, and want to keep the particles moving inside the screen area.
When i do in 2d i can constrain the particles to be inside the screen because i know that maxLeft is 0 maxRight is ofGetWidth() top is 0 and bottom is ofGetHeight()
But when i apply an ofCamera and position that camera in the center of the screen, what coordinates are my bounds? I tried to apply the same bounds as in 2d but do not work.
I mean, when drawing inside an ofCamera positioned in the middle of the screen. The center of the screen is still (ofGetWith()/2, ofGetHeight()/2) ??? and maxRIght is ofGetWidth(), maxLeft is 0 and etc etc ??