I have been porting a processing sketch of Jared Tarbell’s Happy place from Aaron Penne (https://github.com/aaronpenne/generative_art/tree/master/ppy_terminal/sketches/tarbell/happyplace_port)
In the processing sketch the code uses stroke and points:
At the moment for each of the drawing objects I have used an ofMesh in OF_PRIMITIVE_POINTS mode, however as points accumulate exponentially the frame rate slows down. This does happen in the processing sketch as well, but it seems to take a lot longer.
In my OF port once I get to ta total number of points (each also has a colour) around 6450000 things slow down more than I would like to. I am aware that this is a lot of data, and it is reflective of the machine I am using.
However is there a better way to store and draw large numbers of points- I would love to increase my current amount 10 fold, so around 60 million.