Does OpenFrameWorks have a convenient way to do mesh skinning

I don’t want to do animations and I need to access the vertices outside of the shader.

Hey @AntiViral_builder , have a look at the documentation for the 3d classes, particularly ofMesh and maybe of3dPrimitive (which has an ofMesh inside it). There are also some gpu-side classes like ofVboMesh and ofVbo which might be useful.