Distribute objects around a circle with a custom anchor point

I would like to distribute rectangles with a custom anchor point around a circle, they should change the angle based on the location on the circle.

I have bit of code that draws one rectangle, but i am unclear where to put the loop, or if i am going the wrong way about this.

glPushMatrix();
        glTranslatef(1280 / 2, 720 / 2, 0); // Put in the middle of the canvas
		glPushMatrix();
		ofSetColor(255,255,255);
		ofFill();
		ofCircle(0,0,250);
			glPushMatrix();
				glRotatef(45, 0, 0, 1);  //Rotation around anchor point
				ofSetColor(0,255,0);
				ofFill();
				glTranslatef(-50, -25, 0); //Translate to center of Rectangle
				ofRect(0, 0, 100, 50);
			glPopMatrix();
		glPopMatrix();
glPopMatrix();

OK made some progress, i am now able to set the number of objects around the circle, added also ofxUI so i can see it visually. Now the last step i have to take is where to add the rotation about the rectangle anchor point.

Current Code:

glPushMatrix();
glTranslatef(ofGetWidth() / 2, ofGetHeight() / 2, 0); // Put in the middle of the canvas
		ofSetColor(255,255,255);
		ofFill();
		ofCircle(0, 0, cloningRad);
		for (int i = 0; i < numClones; i++) {
			glPushMatrix();
			glRotatef((360.0f/numClones)*i, 0, 0, 1);  //Rotation
			ofSetColor(250, 0, 0);
			ofFill();
			ofCircle(cloningRad, 0, 20);
			glTranslatef(-50, -50, 0); //Translate to center of Rectangle
			ofSetColor(0, 255, 0);
			ofNoFill();
			ofRect(cloningRad, 0, 100, 100);
			glPopMatrix();
		}
glPopMatrix();

OK i got it, after experimenting :), it does now what it should do.
Here is the code:

glPushMatrix(); // Canvas Matrix
glTranslatef(ofGetWidth() / 2, ofGetHeight() / 2, 0);
glRotatef(rotCenter, 0, 0, 1);
for (int i = 0; i < numClones; i++) {
	glRotatef((circleDegree * 1.0f) / numClones, 0, 0, 1);
	glPushMatrix(); //Move Rectange Matrix
	glTranslatef(cloningRad, 0, 0);
	// Rectangle Matrix	
	glPushMatrix();
	ofFill();
	ofCircle(0, 0, 10);
	ofNoFill();
	glRotatef(cloneRot, 0, 0, 1);
	ofRect(-cloneWidth / 2, -cloneHeight / 2, 0, cloneWidth, cloneHeight);
	glPopMatrix();
	glPopMatrix();
}
glPopMatrix();

If someone is interested here is the final project compiled for windows.
http://www.quantumlaser.us/of/