If I had a mesh I imported using ofxAssimpModelLoader and I wanted to simulate breaking it inside of openframework how would I go about doing that. These is my idea.
- replace the model with a broken version and just apply gravity but I believe this way would be cpu intensive and it is not the best way to implement the destruction.
If any of you how would you do it? Is there a parameter that would allow the pieces to stay together until it reaches a broken state where it can be broken. Thoughts?