I’ve just finished a 3 week course at Goldsmiths, University of London teaching Computer Vision for game designers and computational artists that may or may not have been familiar with openFrameworks and coding in C++. The course website includes lecture slides, lab sheets, and sample code solutions for the labs. The topics we discussed were:
Image Acquisition
Pixel Representation
Frame Differencing
Image Features
Planar Object Detection
Image Filtering/Convolution
Background Subtraction
Background Modeling
Blob Tracking
Using the C++ interface of OpenCV
These are great- thanks for sharing! There is an awesome class hidden in the forum that does great with foreground subtraction. I used it for almost exactly the same way as your example (extracting cars from an expressway) http://forum.openframeworks.cc/t/ofxdynamicbackground/4283/0
Thanks both yes would have liked to gone over face tracking as well but, time… some students still managed to play with it, picking up jason’s code + ofxFaceTracker.
I’ve been reading the openCV book for some time and messing C++ straight with it, but I was not yet able to goto this level that this workshop teaches. Thanks for sharing, I learned a lot. I spent hours understanding the different implementations. The audio addons didn’t work for me but I was more concerned with the cv part so I might not have put enough attention to it. Thank you again.