I have a problem with a code that I wrote on osx10.9 which looks different on higher osx versions. The lighting doesn’t seem to work as it was supposed to.
It seems to be related to the osx version, not the xCode version (I tried severals). Hence I assumed thatit might be related to a newer openGL version that is maybe used in the higher osx version. However, selecting different osx versions by calling:
did not help.
I’m enclosing pictures with the original version (with the shading and darker colors) and the one rendered with newer osx versions. Does anybody have an idea what the issue might be?
I’m not getting any error messages. In fact, everything works, it just looks all wrong.
Have there been any changes in the light treatment between of0.8 and 0.9 that I should be aware of?
yeah you might need to use materials in 0.9 to get proper lighting. i think the nighly builds set a default material so it might work as with 0.8 again but the nightly builds are a new major version so you might need to change some things in your code to get it to compile
Ok thanks.
And it seems as if it’s not possible to simply run 0.8 on osx10.12, is it? I can’t get even the empty example to compile because of some quicktime issues.