Hello.
I found strange CPU usage difference which makes fps soooo slow (70=>25) on OSX xcode.
What i have done is
- implement some code inside ofApp.cpp ( <= fast, 70-100fps, 100% CPU usage)
- then move these logic to other class for refactoring ( <= slow, 20-30fps, 40% CPU usage)
So basically what I did is just put the same code to another place in the application.
Then the instruments tells that these two app (1 & 2) has different number of threads, different percentage of CPU usage.
I am not sure why this simple refactoring causes these difference. There should be the reason⦠I asked my friends to test it on other machines but the result is same.
Any help is much appreciated.
Thank you!
A
[EDIT]
That was my mistakeā¦
Sorry for bothering the forum!