While learning to take advantage of GLSL shaders a bit more I had to change the openGL version to something like 3.3 or more.
Im using a simple scene build on top of the ofxBullet example and everything seems to draw ok including a simple light source.
If I change the default openGL version, NO shaders added yet, I get this weird result…
Any pointers to what might be the problem? Am I missing something obvious??
Last one is with GL3.3 and most of the scene is just black and the light in the middle pure white…
PS: screenshots look really dark :S only the last one is totally black in reality, the first two are grey with shadows too.