I try to fade out a white lines (ofBezier) in fbo, but before they disappear the color turns to black. I typed ofEnableBlendMode(OF_BLENDMODE_ALPHA); just everywhere and set fbo to GL_RGBA16 but it does not help…
Check this topic, the problem is that alpha values are probably accumulating or multiplying when they go from the ofFbo to your screen. For more info read on glBlendFunc and glBlendFuncSeparate.